When I’m working on my game, if I make a 1-meter cube, for example (all scaling options are 1), it is simply too small for me to zoom in and work with it. I’ve worked around it by increasing everything by a factor 100, including gravity, but even then it’s iffy because of how difficult it is to zoom a small amount, or pan the camera a small amount. Not to mention that things get weird with enormous objects with higher gravity.
How would I go about fixing this?