Hello, I am looking for a way to scale a material on a game object without scaling all the same materials in the scene. By default, my material is 1x1. I scale it to 2x5 on a game object. But i then realize that all of the game objects that have that same materials on will be scaled 2x5 as well, and thats what I am trying to avoid.
Is there someting i can do in the mesh renderer?
(If you dont understand, i mean to make a gameobject unique material scaling without making a whole new material)
Thanks for the help ![]()