Scaling models and the grave animation disaster that follows!

[16252-stone+king+1.png|16252]

I purchased the stone king character to mess around with unity without making my own asset,but it looks like it was done with Maya and it’s scale is thusly 1/10 the correct scale. If I change the prefab’s scale in import settings I get this:

[16253-stone+king+2.png|16253]

How do I fix the animations?

Looks like you need to scale all the pieces of the model separately, or just do it in editor for the gameobject.