Scaling Object with Slider

The question is very simple. I’d like to know on how can I scale an object by using sliders. My plan is to use three sliders to scale the object’s Height, Length, and Depth. I’ve been reading tutorials and Q&A’s but I dont seem to get the concept of using sliders to scale objects. Thank you in advance for your answers. Examples will be greatly appreciated :slight_smile:

using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class ControlScaleWithSlider : MonoBehaviour {

    [Range(0, 10)]
    public float z = 1;
    [Range(0, 10)]
    public float x = 1;
    [Range(0, 10)]
    public float y = 1;

	
	// Update is called once per frame
	void Update () {
        transform.localScale = new Vector3(x, y, z);
    }
}