Hey,
I have simple object. This object is geometric figure like circle or square. I need to make this object growing and decreasing.
I prepared simple circle graphic in Inkscape then I put it into Unity. I had an idea to changing Scale X and Y values in this Object but I have one problem.
When I make my object bigger or smaller contour of my circle also is thicker or thinner.
Scale X Y values of external circle are 2.0
I want to achieve something like in Inkscape (
in 33 second) when I changing scale of object the contour has fixed value.
Do you know how to do this?
I was thinking about preaping many graphics of bigger or shorter circles but I think it isn’t proper way.