I made a picnic table(a nice one) in 3Ds max 9 and exported it as an .3DS file, then i converted it into a .fbx file in “Autodesk FBX Converter”, but when i import it into unity the texture was gone and the table was at a strange angle even though it was perfect in 3Ds max.
When i scale the table in unity, then start playing the game with the standard first person controller the table reverts to the small scale.
I has made a video: