Scaling parent of Optimized animator

Hey everyone,

Im having problem with Scaling animated models in Unity 5. It was working perfectly in Unity 4.6.8, but apparently Unity 5 handles scaling different. I have a character model which was using the Optimize option in Rig import settings. Works great, removes all the extra bones and stuff, just perfect… however, now I get the following results.

See the following images:

On the first image, I am scaling the PARENT of the animator object… which is where most of the code is. We like the code and everything to be in the parent of the animator so its easy to switch characters while maintaining the scripts in place. However, as you can see, the model is scaling but the bones aren’t and this causes this strange thing you are looking at. On the second example, all I did was remove the scaling information from the parent and transfering it to the animator game object… and there you have it, the character looks normal.

Is this a known bug, something I’m doing wrong… ?

Anyway, thanks for the attention and any support in this regard would be greatly appreciated.
Cya!

please log a bug with your project attached and we will take a look.

Alright, thanks! Actually Im trying to send a bug report… but… it seems like my bug reporting tool is bugged? haha, It just froze on Collecting Data for the Report… for hours… I created a new project with about 3 assets, I would suppose that shouldn’t take long right?

Well, I will host the project on our server and send you a download link ok? Don’t think this bug reporter is going anywhere soon…