I am trying to make a texture able to be reused for multiple different sized UI buttons in my Unity3D game. Basically right now it goes
Is this a built in feature? If so how do I go about implementing it.
-NovemberEnds
I am trying to make a texture able to be reused for multiple different sized UI buttons in my Unity3D game. Basically right now it goes
Is this a built in feature? If so how do I go about implementing it.
-NovemberEnds
Yes, that’s what the “Border” property of GUITextures is for - to define the area that won’t be scaled: http://docs.unity3d.com/Documentation/Components/class-GuiTexture.html