Hi everyone,
I’ve been running into a problem when I have two UnityEngine.UI.Image (s) that I need to line up so that the vertical edges are flush.
The problem is that, based on changing the screen size, the pixels seem to shift left and right.
This also happens to some of my smaller UI elements: for example, an oval appears to be a rectangle depending on the point on the screen it is at.
I assume that this has something to do with canvas scaling (I use 1920x1080p scale by width).
Can anyone offer some help or resources about this issue?
Thanks,
Aaron