Scaling text / textboxes to screensize

Hi all, i’m struggling trying to get my text boxes and text to stay on the right sizes. As soon as i switch monitors it goes nuts. (Even though i test it under different aspects).

I have a top-right anchor for the text box, and top left for the label.
How do i make it scale properly to the screensize?(both width and height actually)

On the parent i have set the scale to match width / height at 0.5 x 0.5

This explains how to do it

https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/HOWTO-UIMultiResolution.html

Exactly what Doru posted above, and here’s some more useful notes about consistent UI sizing:

Here are some notes on UI Anchoring, Scaling, CanvasScaler, etc:

Thanks!