I’m working on a 2D game and am having problems with scaling; it seems that all the .png textures I import end up fat and bloated. I realized that they had odd dimensions (like 19x39) and that Unity scales in power of 2’s, so I went back into Photoshop and edited them (take my example, I edited it to 16x32) and brought them back into Unity. That didn’t solve anything. Double-clicking them in Unity opened them in Photoshop, where they look fine, but back in Unity they all look bloated. Is there a way to mimic they way they look in Photoshop? I do not want to edit each texture in Unity as I import them. Below is the image in PS (right), and ship when I test in Unity (left).