Scaling

I’m working on a 2D game and am having problems with scaling; it seems that all the .png textures I import end up fat and bloated. I realized that they had odd dimensions (like 19x39) and that Unity scales in power of 2’s, so I went back into Photoshop and edited them (take my example, I edited it to 16x32) and brought them back into Unity. That didn’t solve anything. Double-clicking them in Unity opened them in Photoshop, where they look fine, but back in Unity they all look bloated. Is there a way to mimic they way they look in Photoshop? I do not want to edit each texture in Unity as I import them. Below is the image in PS (right), and ship when I test in Unity (left).

How are you displaying the textures? If you are adding them to plane objects in the scene then you need to be sure that the plane has the same aspect ratio (ie, width / height) as the original image or it will be stretched to fit. The same also applies if you are using the GUI system but in that case it is usually easy to get the dimensions from the original image and use them for the display rectangle.

Sweet, passed along your info and it worked! Thanks a lot.