I have two projects in the works:
People of the Sun, a monster of a project (for me) and my first in Unity. A strategy game that’s been in the works off and on for about 9 months. Just banging out a couple more concepts, but still very playable.
0xD15C, a small tron-like game. Bored with SunPeople for the time being, I threw this together over the last week and a half. Nowhere close to complete, but still fun to run around for a couple minutes.
Come play and leave some scathing criticism.
http://www.scatterbrain.cc/games.htm
Nothing scathing, both seem like good works in progress.
I like the toon look to 0xD15C and the way parts blow up and out towards the user.
i’m a little confounded by what i’m supposed to do (overall objective) in the sun game - but it definitely is a great start (nice to see a stratgy game being put together in unity!). i really love the zoom-orbit control too ; )
Both good games. The Sun People one is very well done (one of the best I’ve seen) although the instructions were a little vauge. (but there were in-game instructions
And it even stops to let you read them
) You might want to make the select area a little larger though. At times I would click on a city but actually miss the node. For moving trrops during combat, this is a hinderence (especially since the view ends up far, far away from the battle). The big problem for me (aside from staying up to 1 am playing it) was a building buing “built” would get up to 100% then stop. The way I found to get them to finish was to play “musical tanks”. Eventually someone moving in or out would make the building finally finish. Sounds like something from Dilbert (particually since they consume my funds while sitting there doing nothing :roll: ) All in all, an awesome game. Great job!
Thanks very much for the input, especially Omega. I’ve had a few people play SunPeople and experimented with many different ways to instruct the user on game play. It’s proving to be quite an interesting design problem, one that I had no idea I would be spending SO much time with.
I’ll look into the widening the clickable area for nodes.
HiggyB, the “blow up and towards the user” started as a hack because I got lazy and couldn’t figure out how to get CharacterControllers to stop interacting with other rigidbodies.
When it worked, I just kept it.
Thanks Again, Keep the criticisms coming.