SCEMA saves you tons of time by providing a quick way to navigate between your scenes both in editor and runtime. It supports additive scene loading and contains a complete loading screen system.
By the way, This is a flying game so the whole terrain must be loaded and buildings etc are placed all over the environment but are activated when the character moves within range of those objects.
One other question I have is: How many Locations would I need to load the 10+ scenes?
I dont quite understand what Locations are? Are they points within the loading process? So theoretically I could have 2 where the player is required to click X/A button? in order to begin loading more of the scenes additively?
Hi! Thanks for contacting me.
Unfortunately no. SCEMA currently doesn’t do this.
The concept of the additive scene is a container of certain functionalities that happen on every scene in the game, like UI, which should appear no matter what gameplay scene is loaded.
I think you need a scene streamer (look at this for example).
However, world streamer doesnt do what O am speaking about.
I just want to load my 10 scenes. And possibly have a splash screen while the scenes are loading.
Streaming is something different. I will eventually be using SECTRE to stream/load my terrains etc but for now I am just looking for a way to load 10 scenes on top of each other addaptively as one scene.