So I want to start making a 2d rpg. Ok, but there are coming the hard questions.
I should use c#(I dont care if your example script is java script or c#, I understand both, but I prefer c#). I was planing to use dontdestroyonload(), but there are coming the best parts…
dontdestroyonload() will mentain the same values for the object in every scene? Or not?
A good example is gamemaker’s persistence, I like that style of room persistence. And GameObject persistente(follow you in every room, and keep the values???).
I want to work with some thousands(Idk, if I spell it good) of scenes.
PS1: Im a medium c# user and java script begginer. I didnt worked to much with object oriented, all I did with c# was some command projects. My single project with object oriented was a self learning talking AI, but it was buggy.
PS2: Sorry about my english, all I know is from youtube and games, no gramar learned ever(not really “no gramar” some verbs and some basic rules)