This question has 2 parts.
First :
Is there a way to get the index of a scene loaded from an assetBundle ? At runtime ?
Second :
Is the function OnLevelWasLoaded called when you use the LoadLevelAdditive ?
Now, the reason I want to know this is because i’m using a script which deals with scene changes, it also handles showing and hiding the loading screen when needed. As of now, I was just calling the “Show” method (for the loading screen) before loading a scene, and then, in that scene, I had a script that would “Hide” it from the Start. Let’s face it, this isn’t… well encapsulated. And it’s kind of a pain to need a script in each scene to call the loading screen off.
I recently discovered the OnLevelWasLoaded method, which would actually achieve what I want.
Problem is, some of these scenes are bundled. (Not in the project settings), and I have no way of telling which index they are. Hence the First question.
After thinking for a bit, I thought “Well, I don’t actually need to know which scene is loaded, I just need to dismiss the screen when a scene is loaded, Any”… well, ends up that’s not exactly true. There’s some scenes I am loading additively (is that a word ?) And I don’t necessarily want the “Hide” function to be called at those times - Well, sure, right now it’s not doing much, but it might eventually do. Hence the Second question
If it’s not fired, then I could work with this workaround.
Thank you for your time, hope I was clear enough.
EDIT:
I just thought about something, Is it possible to get the name instead of the index ? and then get the index with the name ?
EDIT 2 :
I found part of an answer to that last question Here
Says you can Check names with assetBundle.contains, but not really get the name without knowing it first.