Scene bundles loadable in Standalone?

I haven’t seen any question/answer on this subject.

Am I able to load a scene bundle now in 3.4, or is this just a misunderstanding I had?

If so, what function do I call to load the scene?

Thanks,
Nathan :slight_smile:

Yes, see: http://unity3d.com/support/documentation/ScriptReference/BuildPipeline.BuildStreamedSceneAssetBundle.html. This allows Pro customers to create asset bundles that contain scenes that can be loaded with LoadLevel.

Awesome, thanks! I didn’t realize it would load it through Application.LoadLevel :slight_smile: