I haven’t seen any question/answer on this subject.
Am I able to load a scene bundle now in 3.4, or is this just a misunderstanding I had?
If so, what function do I call to load the scene?
Thanks,
Nathan
I haven’t seen any question/answer on this subject.
Am I able to load a scene bundle now in 3.4, or is this just a misunderstanding I had?
If so, what function do I call to load the scene?
Thanks,
Nathan
Yes, see: http://unity3d.com/support/documentation/ScriptReference/BuildPipeline.BuildStreamedSceneAssetBundle.html. This allows Pro customers to create asset bundles that contain scenes that can be loaded with LoadLevel.
Awesome, thanks! I didn’t realize it would load it through Application.LoadLevel