Hi everyone…my problem is I am unable to change the scene with virtual button. Here is the script which I have attached with the virtual button. Can anyone help me out?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
using UnityEngine.SceneManagement;
public class vbButton_cube : MonoBehaviour, IVirtualButtonEventHandler
{
public GameObject myButtons;
public GameObject cube;
public GameObject VirtualButton;
// Start is called before the first frame update
void Start()
{
/* for (int i = 0; i < myButtons.Length; i++)
{
myButtons*.GetComponent().RegisterEventHandler(this);*
}
*/
}
// Update is called once per frame
void Update()
{
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
Debug.Log(vb.name);
//cube.SetActive(true);
SceneManager.LoadScene(“MAIN COURSE”);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
cube.SetActive(true);
}
},Hi everyone…I am unable to change the scene by using the virtual button. Here is the script Which I have attached with the virtual button. Can anyone help me out?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
using UnityEngine.SceneManagement;
public class vbButton_cube : MonoBehaviour, IVirtualButtonEventHandler
{
public GameObject[] myButtons;
public GameObject cube;
public GameObject VirtualButton;
// Start is called before the first frame update
void Start()
{
/* for (int i = 0; i < myButtons.Length; i++)
{
myButtons*.GetComponent().RegisterEventHandler(this);*
}
*/
}
// Update is called once per frame
void Update()
{
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
Debug.Log(vb.name);
//cube.SetActive(true);
SceneManager.LoadScene(“MAIN COURSE”);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
cube.SetActive(true);
}
}