Scene color node not working as supposed to?

After following this tutorial from unity:

I’ve tried to replicate the shader but the scene color node is not making the object invisible at all and i can’t seem to find the problem here. Any ideas? Iv’e tried to change from an opaque surface to transparent, updating to 2019.3 and nothing
(currently using LWRP and tried using unity 2019.2.0/2019.3.3f)

Objects needs to be transparent, and the Opaque Texture needs to be enabled on your Lightweight Render Pipeline asset.

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