Scene Color node returns a brighter scene color

The Scene Color node returns a brighter scene color, and can therefore not create materials that are truly transparent, they will always have a tint. For most use cases this can be countered by applying a brightness tweak to the output, but gets more complicated when you have a dynamic scene with changing lighting.

Have tried both the HD Scene Color node and the regular Color Node, before and after post processing etc.Have tried multiplying with exposure.

I’m in HDRP with forward rendering.

Edit: it works in a completely empty scene, it is only when switching on Gradient Sky in the Post Processing volume that it stops working.

Edit: to those coming from Google - experiment with your Post Processing volume. Test to see which effects you can live without. In my case I need to switch off either the Gradient sky or parts of the fog in order for it to work.

Hi,

thanks for investigating this.

It was the fog in my case. Did someone find any workaround to have both - fog and the scene color node? I’ve already unchecked the “receive fog” box in the Graph Inspector Settings. Didn’t solve the issue.

If it’s the case that it’s a bug, then I’d recommend putting together a bug report on the issue.