Heyy, I just profiled my scene and saw that under Camera.Render the most power consuming thing is Culling > SceneCulling. I even tried turning off occlusion culling, still it is showing the same.
How to fix this?
Or any idea what Scene Culling means? And how to optimize that?
Anyone from Unity Technologies?
Did you profile in the editor? If yes, try making a build connected with a profiler, and profile the build.
Profiling in the Editor can give inaccurate results, scene culling could disappear in a build. Try it out.
I am a bit confused about profiling build… Is there a clear way to profile android builds?
I profiled my build. Still culling is 10-12%
How many game objects in your scene?
A lot of terrain trees and over 300 other objects