Using LWRP, Shadergraph, & ARFoundation.
Basically I want to feed the shader a x/y point and it will give me a depth value. Once that is solved, I can use this depth value in a script to depth position a 3d object.
I’m using the shadergraph example here, but not quite sure the best route to add onto this to achieve my goal: How to use Scene Depth node in ShaderGraph ? - Questions & Answers - Unity Discussions