Scene Depth Node, find depth value from x/y position of camera frame

Using LWRP, Shadergraph, & ARFoundation.

Basically I want to feed the shader a x/y point and it will give me a depth value. Once that is solved, I can use this depth value in a script to depth position a 3d object.

I’m using the shadergraph example here, but not quite sure the best route to add onto this to achieve my goal: How to use Scene Depth node in ShaderGraph ? - Questions & Answers - Unity Discussions

Hmmm, if I understood correctly, then you are trying to use the wrong thing, what I understood is that you want to have a position available in your script based on x,y positions of your screen, and you can do that simply by using Physics.Raycast

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