Hi,
I have a problem with the scene view window doesn’t render anything anymore. It is set to textured and it does render gizmo’s and the grid. In the game window it renders everything fine. So I can still kind of see what is happening but this offcourse not really a workable solution. I run unity on a Mac. Anyone ever had this before? And what to do about it?
Graphics emulation is set to openGL ES 2.0.
Scene view is set to Textured and RGB
I really need the Scene view to work, it has worked in the past just fine.
If you double-click the textured asset inside Hierarchy, you should be facing the asset inside scene and see it completly. If you move the camera, then it will probably behave as I show in the video.
Go to the upper right cornor of unity, where there is a dropdown menu called: “Layers”, i think you have clicked “Default” off.
So in other words - if some layers are off, objects in those layers are not rendered. That also explains why in some scenes your objects are rendered, and why in some scenes only certain objects are rendered.
Well hope you get as happy as me when you get it right
The problem is that’s not the Game window. It’s Scene window. And I have absolutly no control on Scene camera.
I tried scale up and scale down my GameObjects but it behave the same. However, it renders fine on Game window.
It seems that the problem occurs when I am using Multi-Textured quad model.
I have a similar problem. For some reason no materials will render anymore in scene view. The scene is set to ‘textured’ so I’m not sure what is going on. it all started after I started playing with some of the new mobile shaders.