I’m using the following code to load/unload scene. I’ve a simple setup of two scenes and I’m switching between two scenes.
public static void GoToScene(string sceneName) {
SceneManager.LoadScene(sceneName);
}
It works as expected in Unity Editor, However, when I export it for iOS Unity Framework and run the app on phone it doesn’t work as expected.
Any solution or ideas to solve this would be highly appreciated.