Hi! Me and my team are running into a curious issue, where the Overdraw option (along with all other draw modes listed under miscellaneous here) are missing for us in our project.
When I create a new, blank 3D project, the option is there as expected.
I found this forum post from a few years ago that seems to have the same issue and the reply says it’s related to HDRP.
Is it missing because our project is URP? Is there a way we can enable it on our project, or a way to custom add it in?
The various debug mode that your refer too under Miscellaneous don’t work with the SRP (both urp and hdrp), they only work for builtin. So when you switch to an SRP pipeline we hide those mode from the menu.
Yes, the Rendering Debugger replaced the Overdraw scene view mode from built-in. This one is actually correct when compared to built-in RP because it will yield you correct overdraw for opaque objects.