Scene Draw Mode Menu Missing Overdraw Option

Hi! Me and my team are running into a curious issue, where the Overdraw option (along with all other draw modes listed under miscellaneous here) are missing for us in our project.

When I create a new, blank 3D project, the option is there as expected.

I found this forum post from a few years ago that seems to have the same issue and the reply says it’s related to HDRP.

Is it missing because our project is URP? Is there a way we can enable it on our project, or a way to custom add it in?

Thanks a bunch!!

8477567--1126901--DrawModeOptions.png

Hi,

The various debug mode that your refer too under Miscellaneous don’t work with the SRP (both urp and hdrp), they only work for builtin. So when you switch to an SRP pipeline we hide those mode from the menu.

With SRP there is no a rendering debugger and some debug more are available there
HDRP: Rendering Debugger | High Definition RP | 15.0.7
URP: Rendering Debugger | Universal RP | 15.0.7

however overdraw is still not available on urp

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Hi,

Thanks so much for the response! @SebLagarde !!

Checking the doc you linked there, I do see an option for Overdraw listed there in versions included in 2021, is that a different Overdraw view?

8478311--1127006--upload_2022-9-29_15-45-20.png

ah yes, I wasn’t up to date, good catch :slight_smile:

Yes, the Rendering Debugger replaced the Overdraw scene view mode from built-in. This one is actually correct when compared to built-in RP because it will yield you correct overdraw for opaque objects.

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So there is no longer any way to debug the mipmap streaming feature in Unity?

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