So I want my game to start with the first scene (cinematic) to fade in from white, and then for some audio files to play.
I’ve already got the audio to play on scene start, but I need it to play at very specific points (like at the scene start, and then exactly as the fading starts). (I’m going to put an intro in later, so the two sounds can play at the same time for now)
I tried watching a bunch of videos, some from very popular people like “Brackeys”, but every single video does it a lot differently. Brackeys makes like a 30 liner script, and puts it in an empty object (which doesn’t work for me because he also triggers something from that script inside another script on player collision), while other people just put a 2D texture in front of the camera object within the editor, and used a script that calls for all the GameObjects, like the player, camera, and texture, and edit some properties accordingly.
Can someone please tell me the most up-to-date way of making a scene fade in/out on scene start? And also, a way of playing the audio in relation to the fading effect’s lifetime?