I am just getting to grips with 2D development in Unity and have came accross something I do not understand.
As you can see in the above screenshot, I have 4 sprites. There are two white rectangular backgrounds, and 2 green ground blocks.
The Y/Z coordinates of those 4 items are all set to 0. The only different coordinate is (as you can imagine) the X coordinate.
So I do not understand why the game view is showing one of the ground blocks to be behind one of the white backgrounds.