I have recently upgraded my development system with a new BIG gaming monitor that is running at 2560 x 1440 (landscape - center). I also have two side monitors running 1080x 1920 (portrait - right & left) and I have setup my layout so that the project window is on the left monitor and the Scene & Game windows are on the BIG center monitor.
The problem I’m experiencing is that the Scene & Game windows will not maximize to occupy the full screen of the BIG monitor. This was not a problem before when my center monitor was running at a lower resolution. Note also that this is only when running Unity3D while developing … running compiled games full screen on the BIG monitor at full 2560 x 1440 resolution works just fine.
Is there some setting I need to adjust -or- are Unity3D Development windows capped at a specific resolution resolution?