Scene is black white and red if directional light is set to baked

Hello i have a problem with baking lights. This is how it looks if there is only one directional light in the scene with mode set to baked.


The lightmaps look like this

If i set the light to be mixed there is no problem. Most objects are set to static and its a large scene but i dont understand why i see nothing. Thanks for the help

How intense is your most bright light source? You can try using the Stop NaNs option to check if this is due to floating point errors.
Understand Not a Number (NAN) and Infinite (Inf) values | High Definition RP | 16.0.6

My Light has an intensity of 3.36. Im using URP if this is important. Stop NaNs changes the game view.


The scene vie looks the same if i deactivate the Toggle “fog, skybox and various other effect”

If i check Pixel Validation Mode in the Render Debugger it looks like this. But i don’ really know what to do about it.