I have been struggling with this for the last day or so and I’m not sure what I am doing wrong.
I am building my project for Windows Mixed Reality and just got access to a Samsung Odyssey headset.
I had been testing it in x86 mode with Oculus up until now and it was fine.
The problem:
The scene in MR is much darker than on screen / how it was in Oculus. I snapped a picture of what it looks like in the headset.
I m using post processing stack from the asset store… not the git hub one… but whn i use the behaviour component with the camera ,i m getting a double screen instead of single screen… whn i remove the behaviour component, it works gud… I m using window mixed reality headset (HP version)… Can anyone suggest any possible ways to make it work… or any other post processing effects which works in WMR