I know that title is a little cryptic so let me explain with some more details.
My scene got a sunlight (intensity 1000000(or something like this) lux).
I set exposure in overrides Max to about 13 and Min -2.something (by selecting preset).
My ambient is dynamic Physical based lighting (earth).
My character got a lantern that, It’s light is completely invisible and this is to be expected, but it is also invisible in shadow.
As I would like it to be visible to some degree I increase its lumen value very very much.
Now I go to the completely dark basement I lit my lantern and it completely burns my eyes out.
The Question Is:
How can I obtain the current scene brightness, or current ambient light so I can manipulate my Lantern light accordingly ?
Or just how can I have scene brightness agnostic light ? (or something similar)