I have a scene B which is like the following screenshot. The screenshot was took when I directly played scene B.
However, when I played scene A and then changed to scene B, the lighting of scene B becomes dark. The road become nearly black since it has glossy reflection in its material and the sky (environment) become dark.
I guess it’s because some of the lighting of scene A remains even when scene A was destroyed and had some effect on scene B.
The two scenes use different light setting files, and Realtime Reflection Probes in Quality settings has been set to true. So I really don’t have any idea of what may be the exact reason.
Is there any lighting need to be reset manually when changing scenes during runtime?
Unity Version: 2021.3.18f1
Thanks in advance.