- StartGame - LoadScene(X, Additive)
- Teleporter 1 - LoadScene(Y, Additive)
- sceneLoaded callback triggers - Teleport player to Y, UnloadSceneAsync(X)
- Teleporter 2 - LoadScene(X, Additive)
- sceneLoaded callback triggers - Attempt to teleport player to X, UnloadSceneAsync(Y)
Scene is not loaded, player falls through the world.
It seems that once I’ve unloaded a scene, when I try to load it again, it fails.
Ideas?