Dear Forum,
We are currently working on a nice ball game where players kick the ball into a goal with drones.
There are two scenes.
- LobbyScene
- ArenaScene
When I first load the ArenaScene from my lobby’s mainmenu, the game works and starts.
the second Time, I call
PhotonNetwork.LoadLevel("ArenaScene");
the Photon.Instantiate commands do not work anymore.
I don’t get any error about it, it just stops at the PhotonNetwork.Instantiate() command.
It seems as if the old scene is still active and the instantiate is being done in some background shadow scene or something… As if the scene would not load 100% cleared or so (?)
what could I have missed when loading the very same scene for the second time ?
