Scene loading progress bug on Android

I am using the new scenemanagement in unity 5.3 to load a new scene async and am using the async.progress to control the progress bar. Everything works perfectly on iOS and the new scene loads the moment the progress bar reaches 100%. However, on Android, the progress bar reaches 100% but the scene still takes another 10 or so seconds to load. What is the reason for this delay in sprite of the async loading process having been completed. Is there a way to avoid this delay or at least have the progress bar match up with the actual time that the new scene is presented and not show 100%, well before it’s ready to move to the new scene?

Side Note: Another thing I’ve noticed is that the load times on Android is considerably longer than on iOS.

I have the same issue. Did you find a Solution?