Scene loading slow

Hello All,

I am learning unity and using it with Qualcomm AR sdk for a simple project. I have only two scenes in my project, Main-Menu and A-scene.

Main menu scene with two buttons takes long time to load ( ~7 seconds). I used simple A-scene which has game object with 670 triangles takes about 8 seconds to load. I further used static and light mapping to reduce the loading time.

Is it possible to reduce the scene loading time further with other options? I read that unity GUI reduces performance but could not find any other options.

I used Samsung Galaxy Tab 2 for testing.

Thanks.

// Main Menu script
#pragma strict
var buttonSize:float = 90;

function OnGUI() {
if(GUI.Button(Rect(10,10,buttonSize,50),“Start”))
{
Application.LoadLevel(“A-scene”);
}

if(GUI.Button(Rect(10,70,buttonSize,50),“Exit”))
{
Application.Quit();
}

Hello,

I was able to use a GUI texture instead of buttons to load scenes with touch features for android.

Are there any examples to preload the objects?

Please help.

Thank you.