Hello,
I upgraded our game from Unity 2017.4.39f1 to Unity 2019.4.12f1.
And now for Android builds, the main scene loading takes over 20 seconds on my phone (Asus Zenfone 2 Asus Zenfone 2 ZE551ML - Full phone specifications), compared to 2 seconds with Unity 2017.
It seems to come from the loading of sprites because changing the max size of our big pictures changes a lot the loading time. Also, using the profiler, I can see the memory usage increase slowly, step by step, with the number of loaded textures.
- So what has changed in Unity 2019 that makes it so slow now to load sprites?
- Is this new issue specific to the hardware of my phone?
- And is there a way to load a scene like Unity 2017 used to?