Scene loading time after upgrade from 5.5 to 5.6

Has anyone noticed or know the source of an issue with the loading time of a scene in Unity version 5.6? After upgrading from 5.5 to 5.6 loading a new scene significantly takes a longer time. Anyone?

I also experience much longer scene loading times in 5.6 compared to 5.5, 5.4 and 5.3.
In my case it happens when building for android and loading a somewhat big prefab using Resources.Load() at the start of the scene.
In that case the culprit seems to be the Resources.Load call. On device the loading of the prefab (not necessarily at the beginning of a scene) takes up to 15x longer in 5.6 than in previous versions. Something must have changed in this area.
I’ve done some profiling about the issue so if you are in that case I can tell you a bit more.
I’ve sent a bug report about this issue. No answer for the moment.

This happened after Unity’s upgrade from 5.5 to 5.6, so your point is completely invalid

I have the same problem after upgrade my Unity from 5.4.2f2 to 5_5.6.1F1 and it’s the same in 5.6.2F1
Does anyone know why?

It happends only in old devices like Samsung galaxy S3/S4, Galaxy tab 3, and so on, but for example in my galaxy S6 loads fast.

Thanks,

hi;
for me it always takes long time :smiley:
look if u have too many function in Awake() and move them to start() method if u can ;

also u can try to make a loading bar;