Scene looks like a mirage in VR

Hi all,
I have an environment with some trees from this package. When played from my computer the image looks fine to the eye. However when deployed to my Gear VR it looks as if I’m staring at a mirage, or something behind an object emitting heat.


So I enlarged the image for you guys so you can see that aliasing especially on the tree trunks. Now, as I said, this is fine when viewed on the computer. However, the Gear VR emphasizes this to the point where it’s uncomfortable especially the farther away the object is. I adjusted my settings according to Oculus’ and Unity’s VR recommendations and best practices. I even turned up Anti Aliasing to 8x just to try and it almost made no difference. Here are my project settings:

Any ideas?

The following thread answers my question. The antialiasing values need to be adjusted through code to take effect. I find this to be strange, however it worked.