Scene Much Darker After Bake

I only have one directional light lighting the scene (apart from ambient light).
When I bake it, the scene gets much darker, so in turn I have to pump up the intensity
of the main light so that everything looks overblown pre-bake. Am I doing this right?

Thanks guys for any input on this:)

Are you using linear color space?

No, I use gamma color space and forward rendering…
It’s a bit awkward because it’s hard to predict how the lighting will turn out after 30 mins of baking - I wanna know if you guys use a different workflow?

If you use linear color space, then baked and realtime output is much closer.

Makes much sense, can’t believe I haven’t thought of this myself :slight_smile:

Yeah, the problem is that the game is targeted for mobile platforms and AFAIK mobiles don’t support linear space?

Thanks for your input, much appreciated!