Hi, I’m trying to reset a scene when the player dies using SceneManager.LoadScene(“Level”); It loads it, but any object in the scene works as how it’s supposed to: Rigidbodies aren’t affected by gravity, a custom script for spawning objects isn’t spawning them… However, there are some components that work.,Hi, I’m trying to reset a scene when the player dies with SceneManager.LoadScene(“Level”);
It loads the scene but neither the player nor any other objects are working properly: Rigidbody2D, Scripts… aren’t working, however, other components like the renderers are.
Does anyone know what could be causing the problem and how to solve it?
All help is apreciated,
Uri