Scene not resetting properly

Hi, I’m trying to reset a scene when the player dies using SceneManager.LoadScene(“Level”); It loads it, but any object in the scene works as how it’s supposed to: Rigidbodies aren’t affected by gravity, a custom script for spawning objects isn’t spawning them… However, there are some components that work.,Hi, I’m trying to reset a scene when the player dies with SceneManager.LoadScene(“Level”);

It loads the scene but neither the player nor any other objects are working properly: Rigidbody2D, Scripts… aren’t working, however, other components like the renderers are.

Does anyone know what could be causing the problem and how to solve it?

All help is apreciated,

Uri

Do you set the TimeScale to 0?, that is global over all scenes