khos85
1
Hi,
I’d like to ask for things to check on this issue.
My Scene is not starting on Android Unity… There is no error (how do I check logcat in game?), it works fine in the Editor, I’m building to Kitkat 4.4, FAT(ARMv7+x86) using final build of Unity 4.6 as my test device is an INTEL based tablet, other scene (intro/startscreen) work ok, just not my game scene…I have made the scene very efficient, see stats screenshot:
I don’t understand why the scerne is not loading?
I get a black screen, then the game “crashes” and it goes to the android homescreen.
Any advice would be much appreciated on how to fix this.
Mmmpies
2
Can you see how much memory is being used on your android device before it crashes out? Although I doubt that’s the issue.
I had some odd crashes on Android for stupid things like fogging, seems totally unintuitive but hiding lots of the rendered scene with fogging when underwater took up more GPU resources than actually having to render it all. When I started I just threw everything at a pretty big scene 2000 x 2000 and the Galaxy S4 handled pretty much all of it till I tried adding fogging.
Efficiency is good but I thought fogging would make it more efficient, it didn’t. Probably not helping much but the point is efficiency on a laptop/macbook isn’t always efficiency on another device.
Take out elements one at a time, it’s a pain I know, took me ages to find out it was fogging crashing the GPU for me.
And good luck.