Hi, we’ve been working on an Asset-intensive scene for quite some time. For some reason, the first time the scene is opened, everything works fine. If any assets need to be re-imported, the scene takes some time, but it opens without issues.
However, most of the time, when we try to re-open the scene, the Editor crashes to desktop. It shows the “Project” and “Hierarchy” windows in white, and then crashes (it shows the scene itself in the “Scene” window). We found that it tends to load fine some times when Unity is running in the background during the scene loading. This has been happening since 4.1, if I remember correctly. Not sure why it could be.
We tried deleting some assets, thinking that might be the problem, and the scene does indeed open, however every time we try, we must delete a different set of Assets, so it’s not really an assets issue, but rather the Engine.
Any suggestions, has anyone encountered this issue before? Any help would be much appreciated. Thanks!
Some plugins have editor components that may run continuously while in the editor. It’s possible you have one that’s causing the crashes.
Thanks, will keep that in mind. However, we only have images and fbx files, so that’ probably not the case this time. Anyway, as odd as it might sound, we found that if we don’t have Unity visible when loading the scene, it opens just fine. Whenever we try to open it with unity in the foreground, the Editor crashes… so, probably not the most elegant solution, but at least it works…!