In 2017.x scene outline follows vertex extruded mesh nicely: (screenshot, sphere vertices extruded in shader)
but in 2018.x and later, it doesnt:
reported as a bug just in case… #1195437
In 2017.x scene outline follows vertex extruded mesh nicely: (screenshot, sphere vertices extruded in shader)
but in 2018.x and later, it doesnt:
reported as a bug just in case… #1195437
ok, got confirmation
its now marked as a “by design”, but the comment offers a fix apparently:
"Shader needs SceneSelectionPass: https://github.com/Unity-Technologies/ScriptableRenderPipeline/search?q=SceneSelectionPass&unscoped_q=SceneSelectionPass "
that works!
added example of fixed basic extrude shader with SceneSelectionPass:
(i just copied the code from regular pass, i guess could use includes to get same vert/frag)