I have a dynamic scene, that is, I have directional light with changing direction and intensity of light (simulation of real time), there are also mini caves where the light is point, and rooms, walls, light, objects are generated randomly…
I mean that I looked at many examples of scene settings and it all comes down to baking, it looks great with baking, of course, but it is not suitable for my version because of random generation and frequent changes in light.
There are many settings, I tried to set it up for good display, but either everything is too overexposed or dim (I adjusted the exposure), the shadows are also too dark or overexposed.
In general - tell me if there are general settings templates for a scene without baking, maybe complex examples, both for the open world and for closed spaces, I can’t achieve an acceptable result, everything turns out either dim or overexposed …