scene switch ghost issues

i have been trying to deal with mp scene switches for the last 6 months. i have managed to get them to work, but i am having strange issues with the movement of my character in the new scene (index 1). the character does not move as he is supposed to , but slides slightly to the left. i am using dont destroy on load for my character.

my character is physics based. the code that is associated with my character is very long and robust. i have about 50 - 100,000 lines of code right now that are attached to my avatar so forgive me for not sharing the code! :slight_smile:

heres what i thought the issues could be.

  1. colliders - possible but unlikely they work fine in each of the individual scenes

  2. my code - hell its possible. i am learning how to program AS i program.

  3. some kind of synchronization issue with position of character, possibly 2 sets of positions the character is returning

  4. gremlins. its happened before.

i will however share the function i am using. keep in mind i have tried commenting out various combinations of code in this function and changed the orders of the commands in an attemp to fix it through trial and error. any suggestions are welcome. thanks for your time.

hmm. no one has issues with movement of character after scene switch? how can i be the only one?

i figured it out! it was a collider on one of my guns in my mp inventory system that wasnt getting updated.

thanks for the time.

What did you do to make it update?