Hi.
A simple and useful utility for switching between scenes easily.
Inspired by Kenney sceneWindow.cs
Here is a screenshot:


Any feedback and/or ideas are welcome.
Links:
Hi.
A simple and useful utility for switching between scenes easily.
Inspired by Kenney sceneWindow.cs
Here is a screenshot:


Any feedback and/or ideas are welcome.
Links:
Nice Hasan. It would probably be more complexity than you want to create but a scene ‘state’ switcher would be a really helpful addition to this. For testing purposes and other reasons I could see that being a great addition to this scene switcher.
Hi, thanks for suggestion but Can you clarify your suggestion? What is scene state?
Thanks.
For instance if we are using this to create a game that has certain levels and each level is quite long, or we want to set up the level to test out different scenarios to get the best placement for enemies and such. A scene state is the same scene but set up differently - or the best example - loaded half way through the scene - like on a platformer game. If we could load the scene at a certain state - say 30 seconds into the platformer game - that would really be helpful for gameplay testing. ![]()
New Version submitted for Review, 1.1.0:


Thanks.