Scene to scene gradual transition

Hello,

i’m wondering if there is a way to make a gradual transition from one scene to another (which is loaded right under the existing one) through transparency. It means that the second scene reveals right under the first scene, which is gradually becomes transparent. Is it possible via the existing Unity tools or should i use scripting to achieve the desirable result? Could you please suggest a script?

Thanks a lot in advance!

Best regards,
Alex

You could:

  • Take a screenshot of the current scene (using a RenderTexture, and rendering your camera to that), and then put it over the screen. Then, when the next level is loaded, fade that texture out.

  • Load the new scene additively, and use a different camera on that scene. Fade between the cameras.

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Thanks a lot for the reply, Baste! Could you please be more specific about the fade-between-cameras method? Which of the camera parameters should i use in this case?

Thank you!

Thank you LeftyRighty! Fading to black doesn’t fit our needs in the project. We need the scene-to-scene transition with no intermediate fade elements. Anyway, thanks for your help, the given tutorial worth reading anyway.