Hello! Welcome to a preview of our new Extended Overlays solution! As a reminder, this is only in planning, we can’t guarantee anything, but we really do want your feedback and thoughts, early in the process, so thanks for watching!
As we all know - Unity has lots of overlays, and many of these have problems. Sometimes they overlap, or conflict, many of them look and function differently, and all are difficult to customize.
This isn’t just a feature issue - at a foundational level, we simply can’t have good, consistent tools and info without a modern, customizable, overlay system. So - we’re fixing that!
Additional note - the keyword here is consistency, so this new overlay system is being built as a generic system, applicable to all (reasonable) areas of Unity. As such, we’ve made a “generic” video, and if you have a hankering for a real-world example … check out the Scene Tooling Ecosystem post!
Thanks for viewing, excited to discuss and build this up with everyone’s help!