Scene turns black after changing texture quality

I have a project that has been upgraded to High Definition Rendering Pipeline and where all materials were converted using the Unity option “Upgrade Project Materials do High Definition Materials”.

The problem appears when I change texture resolution/quality on the Quality tab in Project Settings to any other value different from the current one. (Also happens at runtime)

Before changing the value:
alt text

After changing from Full Res to Half Res (same camera location):
alt text

After saving the scene all areas affected by reflection probes become like this:
alt text

After reopening the project everything renders correctly with the selected resolution. The problem is that I need to change this at runtime so the player can change this settings.


  • Using Unity 2018.3.5f1.

  • The big white margin is bloom (only the black pixelated part appears if I disable Post Processing).

  • The skybox is not affected. Interior scene seen from outside before and after changing settings:
    alt text
    alt text

This setting is crucial for the next version release of my little game. I searched a lot before making this question. I hope somebody can help me.

Sorry for my not perfect English.


Edit: fixed typo.

I’m having the same problem. Did you ever find a fix?