Scene View and Game View different on large font sizes (Unity 2019.1.7f1)

Hey all.

TLDR:
When the text size goes over 45 the text is still visible in the Scene View, but not in the Game View. Further more, if I add an underlay, it still looks as expected in the Scene View, but not in the Game view.

Please see the attached images for reference:

Text size = 46, no underlay.

Text size = 46, Underlay on.

I have tried fiddling with as many little bits as I can, but nothing seems to rectify this. Is there something I’m missing?

Here’s some caps of the TextMeshProUGUI component:

I have tried searching for this on Google, but could not find anything on this issue. I must admit that I’m not overly familiar with TextMeshPro, but I can’t figure this one out. If there’s anyone who knows what’s happening I greatly appreciate any pointers.

Many thanks all.

Mike

Noticed, that when moving the camera around the scene, the problem occurs at a certain rendering distance.

Again, if I turned off the Underlay, the half of the “T” and the letters “ext” (which are the closest parts to the camera) disappear.

Any and all help appreciated. Many thanks.

Mike